Tampilkan postingan dengan label iOS 10. Tampilkan semua postingan
Tampilkan postingan dengan label iOS 10. Tampilkan semua postingan

Senin, 26 September 2016

15 Hidden Features iOS 10

15 Hidden Features iOS 10

iOS 10 was just released a couple of days ago, and you could fill a book with all the features. In this video we cover 15 hidden features in iOS 10. The intentions of this video is to help you discover and learn more about the operating system that is in your pocket. Share any iOS 10 hidden features you know of in the comment section of this video and enjoy!

Best iOS 10 Tips & Tricks!

Best iOS 10 Tips & Tricks!

Here are some tips and tricks I thought you guys would find useful! And it was also nice to make a live, unscripted video for the first time in a very long time :) Enjoy!

Apple iOS 10: Overview

Apple iOS 10: Overview

This is a walkthrough of the final release version of iOS 10 launching on September 13th. With iOS 10, you can build more powerful apps than ever.Widgets on the Search screen and Home screen. Integration with Messages. Integration with Siri. Expanded Notifications.

Interface Essentials

Most iOS apps are built using components from UIKit, a programming framework that defines common interface elements. This framework lets apps achieve a consistent appearance across the system, while at the same time offering a high level of customization. UIKit elements are flexible and familiar. They’re adaptable, enabling you to design a single app that looks great on any iOS device, and they automatically update when the system introduces appearance changes. The interface elements provided by UIKit fit into three main categories:

Bars. Tell people where they are in your app, provide navigation, and may contain buttons or other elements for initiating actions and communicating information.

Views. Contain the primary content people see in your app, such as text, graphics, animations, and interactive elements. Views can enable behaviors such as scrolling, insertion, deletion, and arrangement.

Controls. Initiate actions and convey information. Buttons, switches, text fields, and progress indicators are examples of controls.